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How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves

S1 · E12 · 16 Apr 2019 · 13 min

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Frictional Games' Thomas Grip, designer of Amnesia: The Dark Descent, discusses the development of one of the most frightening games ever made. Thomas talks in-depth about the game's unique sanity system, as well as how the team continually tricked players into scaring themselves.