← Ars Technica - War Stories · Season 1

How Subnautica Succeeded Without Weapons

S1 · E16 · 05 Jun 2019 · 19 min

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Charlie Cleveland, design director for Subnautica, goes behind the scenes of the game's development and explains how they crafted an exciting and dangerous experience without allowing the player to fight back. Charlie shows some early prototypes for Subnautica, and describes why they decided to create a game with primarily non-violent gameplay.