Amnesia Fortnight 2012
12 episodes · 2012
Double Fine productions makes its annual 2 week game jam "Amnesia Fortnight" public for the first time. 5 new game prototypes are developed from concept to playable demo.
1AF 2012 - Day 0
"We don't know what's going to happen. We might get a bunch of crap, or we might a bunch of games and they all get made."
2AF 2012 - Day 1
"We basically shaved Elmo and we're putting power gloves on him."
3AF 2012 - Day 2
"What do I have? Thirteen, fourteen people? It seems like a gang, man."
4AF 2012 - Day 3
"Yeah, that's fantastic. That's giving me shivers."
5AF 2012 - Day 4
"I'm just going to carve a hole in the wall that's some crazy, snaky path that people probably won't find."
6AF 2012 - Day 5
"We need a world, you know? We need a more fleshed-out world for those systems to live in."
7AF 2012 - Day 6
"He just keeps making hamburgers, I don't know."
8AF 2012 - Day 7
"I have no idea what he's doing! He's just going crazy. He's boogying down on the dance floor."
9AF 2012 - Day 8
"That's me! Secretly kicking all the butts."
10AF 2012 - Day 9
"Programmers know what they're doing way more than I do. I'm like a babe in the woods."
11AF 2012 - Day 10
"Kinda weird, sorta broken, but hopefully in ten hours or so it'll be perfect and wonderful and bug-free."
12AF 2012 - The Day Afterfinale
"Let's call it a wrap you guys. Let's just put a fork in this thing and call it done... for now."