Season 1
5 episodes · 2024
Go behind the scenes of the development of one of the most anticipated and controversial stealth-horror franchises of modern times. Series creator Nikita Kolesnikov, together with a small team from IRG Studios and Eerie Guest, announces the development of the third installment. They decide to embark on a risky experiment: creating the game in a completely open format. Each episode chronicles the struggle to create the perfect "sandbox" in the gloomy town of Raven Brooks. The developers share behind-the-scenes insights—from early, rough multiplayer prototypes (codenamed RBO) to the programming of advanced AI systems for the town's residents. It is a story about the quest for creative freedom, acknowledging past mistakes, and attempting to build a simulation where every player decision leads to catastrophic consequences.
1The RBO Project and a Return to Roots
Nikita Kolesnikov has unexpectedly announced «Hello Neighbor 3». He reveals that the game evolved from the online prototype «Raven Brooks Online» and explains why the team decided to make the project intimate and cozy.
2Devlog 1.5: Lessons of the Past
A special episode in which the team takes a hard look at the mistakes made in the second installment of the game. They make three key promises to the audience regarding the future.
3Devlog 2: Initial Chaos and the Simulation of Life
The developers are releasing Prototype 1 on Steam and demonstrating the basic AI action-planning system that drives the city's inhabitants to live their own lives.
4Devlog 3: A storm is approaching.
The release of Prototype 3. The team expands the map, immerses Raven Brooks in a thick, gloomy atmosphere, and introduces a looming storm mechanic that players must outrun.
5Devlog 4: Goodbye, prototype. Hello, pre-alpha.
A major breakthrough. The game is officially entering the pre-alpha stage. The developers are unveiling a new protagonist and a revamped quest system, and explaining why the AI no longer performs random, foolish actions.




