← The Adventure Zone: Balance

The Eleventh Hour

9 episodes · 2016

The gang flaunts their new breezy summer looks in Refuge... over and over again.

  1. 1Chapter One

    01 Jun 2016 · 1 hr 8 min

    After a fairly morose start to the episode, our heroes are launched — with great speed — into a new adventure. What awaits them inside of the time-stuck anomaly? More important question: Who’s ready for SUMMER FASHIONS? Merle exhibits classic Dwarven jealousy. Magnus loves a fish. Taako accidentally saves the day.

  2. 2Chapter Two

    16 Jun 2016 · 1 hr 9 min

    What waits for our heroes on the other side of the time-stuck barrier? Seriously, what could be in there? A dragon made out of time? A parallel universe where people eat time like snack chips? A genuinely kind of innocuous, rustic town? Whatever it is, one thing’s for sure: There’s about to be some trouble in that bubble. Merle does some successful evangelizing. Taako gets caught red-handed. Magnus rushes in!

  3. 3Chapter Three

    29 Jun 2016 · 1 hr 10 min

    Our heroes start to get a hang of the difficult business of repetition as they learn more about Refuge and the events that led the town to such a sorry state. How much catastrophe can they undo in 60 minutes? Certainly they can’t make things worse — can they? Taako burns some spell slots. Magnus goes Over the Top. Merle’s evangelism is met with the usual reception.

  4. 4Chapter Four

    13 Jul 2016 · 1 hr 13 min

    Our heroes explore an extremely deadly derelict mine in an attempt to find out what’s happening to Refuge every time the clock strikes noon. They do so with the usual amount of caution and grace, which is to say things go very, very, very poorly, very, very, very often. Merle makes some furry friends. Magnus finds a trap the hard way. Taako flies to Heaven.

  5. 5Chapter Five

    27 Jul 2016 · 1 hr 4 min

    Now that Refuge’s destroyer has been revealed, our heroes work together to discover a way to stop it. But how many more attempts will they get at solving this, their most deadly mystery yet? Merle leads the group in prayer. Magnus plays hardball. Taako gets on his diamond grind.

  6. 6Chapter Six

    10 Aug 2016 · 1 hr 24 min

    If our boys want to get out of this time-locked quagmire, they’re going to need some divine intervention — and the only way to get this particular god to play ball is to get up to no good. Let’s hope that big wheel doesn’t stop turning on this rotation, yeah? Magnus hurls a friend. Merle does horse stunts. Taako gets the gold.

  7. 7Chapter Seven

    24 Aug 2016 · 1 hr 10 min

    With a fairly rowdy loop behind them, our heroes come face-to-face with divinity, and try their darndest not to make complete asses of themselves. With the Big Clock winding down and their prize in sight, can Tres Horny Boys save the day — or, at least, one of the days? Merle goes deity shopping. Magnus takes a Chance. Taako lends a hand.

  8. 8Chapter Eight

    07 Sep 2016 · 1 hr 15 min

    Could you resist the power to go back and change your very worst mistake? What if it meant unraveling some of the non-mistakes you’ve made since? Also: Imagine, for the sake of this hypothetical, that you’re a complete goober. Merle runs out for smokes. Taako takes the show on the road. Magnus goes home.

  9. 9Chapter Ninefinale

    21 Sep 2016 · 1 hr 21 min

    Their prize secured, our heroes look to close out their final loop in Refuge by doing something unprecedented: They try to keep everyone in town from exploding, for once. Merle does some stargazing. Taako encounters an old friend. Magnus opens a tube.