Season 2
14 episodes · 2013
1Brave New World
Myself and the Sipster track Duncan and Lewis and follow them to a strange new world filled with dangerous weaponry!
2The Machine God
I get nailed by a skelly! and we discuss the finer points of using molten rock to moisturize.
3Sipsco Dropzone
We tinker with a few more machines and prepare an area to receive future air drops!
4Smooth Jazz
We take a look at our newly decorated base courtesy of Mel Gibson and listen to some smooth jazz.
5Mining with Explosives
We dive into the caves looking for copper, test out some explosives and herald the dawn of destruction when we pull the lever on something we really shouldn't have.
6Aftermath
In the wake of the anomaly we head back to what's left of our base from Dong Island and try to salvage what we can from the carcass that once was our glorious base.
7Camp Hercules
We get to work rebuilding and getting the basics down for our new base!
8Paxel Signs
Camp Hercules is looking pretty swish, but if we're to progress in the voltz world we're going to need some advice on where to start.
9Invisible Spies
We catch a spy and come to a mutually beneficial agreement!
10Digging Deep
We dig deeper to get more materials!
11Radioactive Grass
We follow the nether portal and hatch a cunning plan!
12Upgrades
We're back at Camp Hercules and it looks like our new ally has been hard at work upgrading our systems!
13Creeper Trapfinale
We come up with an inventive way to secure high explosives!
14Chainsaw Wagon
It all ends in tears when our new guests get out of control!