← Double Fine Adventure

Season 1

20 episodes · 2012

  1. 1Episode 01: A Perfect Storm for Adventure

    06 Apr 2012

    Double Fine Productions launches a Kickstarter campaign to fund the development of LucasArts veteran Tim Schafer's first adventure game in over a decade. The world's reaction catches the studio by surprise.

  2. 2Episode 02: A Promise of Infinite Possibility

    11 May 2012

    After the campaign’s record-breaking success, Tim is faced with the reality of having to start work on the game. Friends and mentors stop by the studio to discuss what made adventure games special and how the genre needs to evolve.

  3. 3Episode 03: Codename Reds

    27 Jun 2012

    With the premise of the game in place, Tim begins assembling his team from Double Fine's talented pool of developers. A Chinatown bar crawl revisits the establishments that inspired code names for the studio's previous projects.

  4. 4Episode 04: Walking Around in Our Drawings

    08 Aug 2012

    Concept artists from Double Fine’s most iconic games gather for an art jam to design the characters and worlds through which Tim’s story will come to life.

  5. 5Episode 05: It's Gonna Get Hairy

    19 Sep 2012

    As the story and structure of the game continue to develop, the production team works to build an accurate schedule to accommodate the needs of development.

  6. 6Episode 06: That Bagel Filter Thing

    26 Oct 2012

    Lead Artist Nathan "Bagel" Stapley struggles to find a balance between representing his unique art style in the game and coping with the tremendous amount of content that has to be created.

  7. 7Episode 07: We'll Handle it

    21 Dec 2012

    The team has to face some harsh realities as it becomes more apparent the Kickstarter funds won't be enough to sustain the projected course of development.

  8. 8Episode 08: Adventure Games Are Not Dead

    07 Mar 2013

    Nearly a year after the launch of the Kickstarter, the team is ready to present a small slice of the game internally to the rest of the company for feedback. Tim goes on a juice diet.

  9. 9Episode 09: Broken Age

    23 Apr 2013

    Tim is invited to host the annual Game Developers Choice awards during an industry conference in San Francisco. The team crunches to prepare the first trailer that will introduce the game and its official title to the world.

  10. 10Episode 10: Part One of Something Great

    02 Jul 2013

    The team is revitalized by the response to the trailer’s premiere at GDC, but a new challenge rears its head that splits the opinions of management.

  11. 11Episode 11: Ship it

    30 Aug 2013

    As a plan for release is settled, the team is under pressure to hit a deadline while a mountain of work still remains. A visit to composer Peter McConnell's home outside the city reveals his inspirations and approach to the game's score.

  12. 12Episode 12: A Whole Different Game Experience

    01 Nov 2013

    Voices are put to the many eccentric characters of Broken Age by a cast of new and old friends. The animation team seeks help from outside the studio to complete the game's hours of cutscenes.

  13. 13Episode 13: Crash Landing a Plane

    24 Dec 2013

    Peter McConnell's music is brought to life by the Melbourne Symphony Orchestra. Extensive internal testing reveals mixed feedback on the game’s puzzles and cutscenes, and stress builds as the clock ticks towards release.

  14. 14Episode 14: I Think This is a Winner

    28 Jan 2014

    The audio and visual effects teams feel the crunch on the eve of the release of Broken Age: Part One, while last minute decisions continue to be made with regards to the business plan moving forward.

  15. 15Episode 15: Evergreen Games

    10 Apr 2014

    The public response to Broken Age is met by the studio with mixed feelings. Tim and Justin await the report of initial sales figures.

  16. 16Episode 16: This Time it's Just for Love

    09 Jul 2014

    Tim discusses the aftermath of Act One's release while the team preps the iPad version. Production of Act Two begins with a hard deadline in sight.

  17. 17Episode 17: Deadline for Tim

    17 Oct 2014

    The team is working hard on the new content for Act 2 of Broken Age, but everything rests on Tim being able to finish all his writing tasks under a tight deadline. Double Fine says goodbye to a longtime friend whose contributions to the project will be sorely missed.

  18. 18Episode 18: Constipation and Defcon 4

    07 Jan 2015

    December is fast approaching, and while Tim may finally have his writing out of the way, a new problem has arisen that could seriously impact the team and the game’s schedule.

  19. 19Episode 19: Last Call

    24 Apr 2015

    As Double Fine nears the end of development on Broken Age, the company is faced with the greatest tragedy in its history.

  20. 20Episode 20: We Did Our jobfinale

    16 Jul 2015

    After three years of development, the team is finished with Broken Age and moving on to new projects. We look back at the experience as a whole and question what the project means to the studio and the games industry on a larger scale. A special package arrives that symbolizes the end of the adventure.